by Ariela
My geekery takes a lot of forms. I like things that are considered culturally geeky: comics, SFF, etc. I also have a day job in tech. But today I want to geek out about something I haven't spoken about much on this blog: usability.
In between aspiring to be a professional artist when I was a child and then circling back around to actually become one as an adult (with an ongoing dog-leg into non-profit technology), I spent my high school and college years wanting to go into exhibit design for history museums. This meant that I spent some time learning about visitor flow in physical spaces as well as in websites.* Since I spent a week in London recently, I thought a lot about usability in the real world, between doing touristy stuff at historic sites and museums and flying in and out.
Let me say, for all the terrible things that people say about Heathrow, I found it quite visitor-friendly. Before going through security, they have preparation stations set up. They're little counters where you can sort your stuff out. They not only have trash cans, they also have designated receptacles where you can dump liquids out of your bottles, and they have plastic bag dispensers for your small liquids. At security itself, the bins are bigger than in American airports. Not only that, but instead of having carts of them at the head of the line, the empties are returned to the start point by gravity rollers underneath the conveyor belt that brings the full ones through the screener. They had security personnel at each conveyor belt assisting you. Oh, and you get to keep your shoes on. It not only made the onerous process of going through security rather less terrible, it also made it faster, so there wasn't much of a wait.
Contrast this to an American airport. There's nowhere convenient to prepare to go through security. There's nowhere nearby to dump liquids, which means that the person who inevitably forgot to empty their water bottle has to run back to find someplace, holding up the line. They certainly don't provide plastic bags for small liquids either. No one assists you as you prepare your stuff to go through the screener - the security personnel near that side of the conveyor belt tend to walk around shouting reminders to put your laptop in a bin by itself, etc. There's no automatic return of bins, so that can be another holdup. It's not actually designed for maximum inefficiency and misery during the process, but it seems to come close. Nobody likes being in an American airport, and security is everyone's least favorite part.
If I had to name the opposite of an American airport, I would choose Disneyland. I went to Disneyland for the first time in September 2016, and I was blown away by the user-friendliness of the place. A lot of this was just because it was actually designed with the idea that people who aren't adults have a right to be accommodated. There were changing stations in all the bathrooms, usually multiples. Water fountains came in several different heights. As an adult who needs shoes to see 5' tall, believe me, there's a difference in the comfort of seats designed for multiple heights and ones designed for the average adult. But a lot of it has nothing to do with children.
I can't speak to the actual accessibility of Disney for people who are vision, auditory, or mobility impaired, but I sure noticed all the notations on the map about accessibility, pictured below. The fact that it was there up front, as opposed to having to go looking for it to learn about it, impressed me quite a bit.
The trash cans are a thing of Disney lore. Websites give conflicting stats, usually citing either 20 or 30 steps maximum between trash cans. I didn't stop to count it out - my poor spouse had to wait for me to take pictures of them, I suspect neither he nor the other visitors would have appreciated me stopping to measure out paces between each of them - but they appear at much shorter intervals than I have ever seen trash cans anywhere else. The same websites cite Walt himself as instituting the policy of so many trash cans as part of lowering the bar to guests throwing out their rubbish properly. I suspect that we don't see this outside of Disney not because institutions are not interested in lowering the bar to using trash cans but because of how many staff hours it would take to empty that many cans. Space might also be a consideration, too, as who wants to give that much footprint to trash cans?
One type of space that the trash cans at Disney don't take up so much is visual space. They are incorporated into the decor of the attraction, so they don't stick out as utilitarian, they're part of the experience and novelty. The other place Disney does this really well is in the waiting areas to get into rides. Like airports, Disney hosts people who inevitably spend a large amount of time waiting in lines. However, unlike airports, Disney tries to make this wait time as pleasant as possible, and they dress the waiting area in decor matching that of the ride, essentially trying to make the wait itself part of the ride, too.
Of course, airports can't make your wait more entertaining by making the waiting resemble being on an airplane because the vast majority of fliers are far more interested in their destination than the ride. But there are definitely things they could do to make the wait, and the ride less miserable. Unfortunately, there's no incentive to do so. People don't pay to use airports, they pay the airlines, and no airline is going to spearhead improvements in the general airport when they won't inspire anyone to fly with them more often. In fact, there's incentive not to improve, as that "calculated misery cost" is what causes people to pay for things like TSA PreCheck and visitor lounges. Ditto coach vs. First Class on the planes themselves.
There isn't really a point to all this rambling, except to say that user-friendliness has a lot of aspects and that they can make a huge difference to our experiences, even for something as simple as waiting in a line. Necessary but unpleasant experiences can be mitigated by user-friendliness, while good experiences can be enhanced; conversely good experiences can be soured by user-hostile environments and bad ones are transformed from annoying to miserable. This is true on the web as well as in the real world, but I rarely see people comparing the two outside of niche interest sites.
So next time you have a really unpleasant experience somewhere, ask yourself if there's something that could be done to make it more pleasant. If possible, give feedback on it; few places are as user-hostile as airports, and many want to make themselves more welcoming.
*If you ever see me in a museum exhibit, you may find me staring at the ceiling to check out their lighting configuration, or critiquing the layout of object labels.